asefy island workshop

Ask for game assets. Let agents shape the build.

Describe the asset, choose a built-in category, send the hidden prompt pack to the agent, then preview and iterate from the last response.

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Seed -
Palette -
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Step 1

Asset Request

Say what you want. Category/options only guide the built-in prompt behind the scenes.

Step 2

Hidden Prompt Runtime

These controls pick the provider and built-in prompt pack that wrap the user's asset request.

Step 3

Agent Plan + Preview

The prompt response becomes the generation plan. Preview outputs, then ask for modifications.

Brief Preview compiled job input
{ "message": "Preview a guided brief to inspect the compiled request." }

Parts Resolution

See which spec parts made it into the deterministic plan.

Artifacts

Declared export paths and whether they currently exist.